] s g ( i 40K views 1 year ago #OSRS #RS3 #MMORPG This video is going to be all about perking your armour using ancient invention. ( a {\displaystyle (1-p)=x<1} p ( i i This perk has an increased chance to activate on level 20 items. i s 0 r s a s Each material has a set of perks it can give along with a weighting for each perk. All incoming damage while wearing the shield (with sufficient prayer points) will be reduced by 30%. 1 s ] n The first term of the numerator is equal to the denominator. Tier of the shield affects % of healing from Resonance and how long Barricade lasts. , b d + d b ( {\displaystyle \phi } 1 5% of damage taken per rank is totalled for this period, becoming temporary lifepoints afterwards. 0 i x However, while smithing has a 5% chance per rank to double your progress while your heat is lost twice as fast. ) The (overall) best Perk combination (s) Weapon: Precise 5 & Equilibrium 3 (Pure DPS boost) Armour 1: Impatient 3 & Biting 3 (Pure DPS boost) Armour 2: Devoted 3 & Your choice (Damage reduction) And the last one is really up to you, a few great ones I would use are: Absorbative 3: (Damage reduction) Brief Respite 3 (More healing) absorvative, crystal shield, and lucky are the 3 tanking perks that come to mind. 1 Preparation's duration and cooldown are increased by 15% per rank. 0 ] = d p {\displaystyle r_{avg}=1-{\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil \left(.05\times R\times {\bar {d}}-\phi \right)}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}{\bar {d}}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }{\bar {d}}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }{\bar {d}}\right]}}}. = a A powerful, augmented shield, forged in pain and anger. ( 1 1 t i n 0 Has a 5% chance per rank of preventing a resource depleting when gathering. [ s + 1 d [ Notable Armour (Vestments of Havoc) has effects that greatly benefit melee. , 1 d i 1 1 A t = n ) This also includes typeless damage. 1 x ) + p Turtling 3 on shield because the longer cade means more cade per adren and the longer cd doesn't rly matter. ) ) Does not stack with other ultimate adrenaline saving effects. + t 1 b ) A d Increases your minimum damage by 1.5% per rank of your maximum damage. The Elysian spirit shield is classified as a Ranging shield. x 1 = 0 x ( A 1 minute cooldown text line has been added to the Crystal Shield and Crackling perk descriptions. 2 t i i ] ( Crystal Shield is a defensive Invention perk that, upon activation, will add 5% of all damage taken per rank for ten seconds into a pool of life points. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. = i t n x a s .05 Perks can be specific to a gizmo shell type or can be used in two or more gizmo shell types. ( i d b S n , = 0 i a in (4), we get: This perk is currently disabled. s c Best chance occurs at level 94 invention. As an example, take 4 enemies, each with an attack rate of 4, attacking the player with their hits offset by one tick from each other (enemy A attacks tick 1, enemy B attacks tick 2, ). A > {\displaystyle r_{avg}={\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]-\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }\left\lfloor {.05\times R\times d_{i,n}^{(1)}}\right\rfloor \right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}}}. Boosts adrenaline gained from auto-attacks by 10% per rank. 1 v {\displaystyle {\begin{aligned}r_{avg}&=1-{\frac {p\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil \left(.05\times R\times {\bar {d}}-\phi \right)\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}}{p\;{\bar {d}}\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}\left[\sum \limits _{i=1}^{n}1+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }1+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }1\right]}}\\&=1-{\frac {p\;{\bar {d}}\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil \left(.05\times R-{\frac {\phi }{\bar {d}}}\right)\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}}{p\;{\bar {d}}\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}\left[\sum \limits _{i=1}^{n}1+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }1+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }1\right]}}\end{aligned}}}. + v n a ) Has been added to the denominator classified as a Ranging shield forged in pain and anger 1 b a... 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